Link with 1 note
This is great! Someone in the U3DA forums has resurrected the old Caligari website with trueSpace, including links and everything! It is not complete at it’s full, but it’s a great progress.
Que bueno! Alguien en los U3DA foros ha resucitado los viejos foros de Caligari con trueSpace, incluyendo enlaces y todo lo demas! No esta completo en todo, pero tiene un buen progresso y recurso de informacion de la programa.
One time keyframe layout. I am wondering how to save animations, and I did a little experiment. TS will not save rotation offset in clips, they won’t work, so I will have to program jumps, runs, movement on the spot and then work the control parent to run it around and make it do things.
The time is not set in this, the intermediate frames are not set, and there needs to be a lot of cleaning up. I am just doing this to relax, make a library of animations to work with.
I have written down a large idea of libraries, and I’m still wondering how to make a modular animation clip library, but we will see. The idea is that the more dynamic the library, the faster it will be to pump out lots of animation and get lots of episodes fast.
I’m working on this tutorial in Blender Cookie for particles and learn some of the ins and outs of Blender.
It looks fun, and some of the modelling tools of Blender are a lot of fun, but lot’s of finger work on the keyboard and mouse to work on it! Modelling in Workspace side of TS is much simpler, though it does lack some tools that Blender excels in.
I will stick to what is easiest for modelling, and maybe go to the forte’s of Blender for some certain modelling functions. I love free software.
I am doing this tutorial because I need to study, or else I get stagnant, I need new challenges, or again, I get lethargic, and also I need an asteroid and explosion for a shot in my first web series episode..
But after that I may think on working on characterization animations, maybe a new method for lipsyncing in a free software somewhere.
Any clues?
I have complete a rough animation for Shot 006. I am now running it through post processes and will soon add it to the sequence. I could do a better animation, but I wanted to get it done asap. I think I need to start working on other angles of the project, get things up in more frequent manner.
I think I can have one more shot, a look away shot of what grabs his attention, then I will leave it at that. I will also work more on the folley or have my friend work on it tomorrow.
Then I will work on strictly characterization animation and clip animation to store in a library, making future animations quicker. It’s good to think ahead.
I also need to sit down and think up some good stories, idea. I would love your input!
Photo reblogged from The Port of Ondraise with 2 notes
Finished my comic strip! Took me about 3 days in some free software I like to use. I dedicated this to a cool as friend of mine for the thrill of it.
I drew the concepts with my brother, and this is what it turned out as! I am terrible at humour, so the joke and punchline isn’t the best, but it was a good attempt! I am probably going to stick to more dramatic structured stories with less humour.
But so far I’m happy with it, ofcource fixing the lip rig more, and putting in DOF among other touch ups could make it better, but I’m happy with it for now!
Finally have some sample auditions and voices that I think will work for the webseries. Now going to soon animate the final sequence for the first sneak peak episode.
Photoset reblogged from The Port of Ondraise with 1 note
Everything starts with an idea. Consider this mini project as a fan-dedicated peice of art, comic strip or animated short for the Hobbit and a trueSpace forum I like. The idea is produce this as fast as possible again in only free software..
Me and a good cyber friend of mine from the trueSpace forums have recorded the first sounds of our trusty old Minlis. He’s starting to become something, and it’s very very exciting.
Coming soon will be some sound to the sequence, and an interesting end to the starting shots!
I have to work harder on scripts, stories, a whole series. I also.. have to characterize and store libraries of animations for this strange quadroped cyclops!
This tutorial takes focus on stopmotion image sequence or game-engine rendered image sequences and adds a motion blur in post-production, for FREE.
The need for motionblur in a progressive-frame image sequences (in other words a video) helps the audience perceive the video’s movement as something smooth and natural. Whether in a shootout, in a car chase, or just trying to reach for a falling plate before it hits the ground or looking at someone’s face talk, our eyes naturally develop what we sometimes know to be something like tunnel vision, with a dynamic focus that increases frames per-second on the area most important meanwhile the rest is processed at a seemingly lower framerate, molding images into a non linear blur within our brain. Light information through time is stitched together dynamically with an average of 15 or 16 frames per second, but sometimes we can perceive up to 100 or more frames per second depending on the stimuli. Our brain does a lot of post production image processing almost realtime and dynamically! (It even removes your nose from your common eyesight when needed!) Further more, under stress, or adrenaline, or even viewing someone we don’t like, our brains can compensate and increase the interpretation of light through time dynamically according to need. We do this to work better within 3D space and time.
In order to simulate this in common media and with normal cinematography, the sense of movement is captured with high framerates from 24fps to 30fps to now the new 48fps or higher, for example games are typical for having very high frame rates also from 30fps to higher frame rates of 125fps. All this about frame rates is not including the shutter speed, the interlacing methods and other systems to simulate fluid motion to our eyes and thus deceive our brain. I recommend reading up on it, it’s fascinating.
But it is understood we perceive fluid motion post 20 frames per second. It is difficult to find the common belief that we cannot see higher frame rates than 30 fps, but due to our biological nature of how our eyes work and how our brain processes images and where technology pushes itself prove the latter otherwise.
References:
http://amo.net/NT/02-21-01FPS.html
http://en.wikipedia.org/wiki/Frame_rate
But without further to do, we are sticking to 30 fps for typical HD media, from youtube to the television.
But we still need to simulate this dynamic approach to our eye’s visual post-processing. When we view 3D animation or stopmotion without motion blur, we often perceive it to be choppy, unnatural or artificial, which is true due to the density of frames flashed in front of our eyes. We need to do some of the work for our brain and create dynamic melding of our sequence of images, where something that moves quickly or where our surroundings change quickly become blurred.
But to do this in stop motion or in a sequence of frames with no blur is difficult.
A quick solution is onion skinning, but like the example below, it proves to be still quite jarring: 

But understanding the concept, using frame blending, is a simple solution.. but it is not good enough for our taste. Sometimes our eyes see the jitter, and it will look to be of very low quality. 
References:
http://en.wikipedia.org/wiki/Motion_blur
http://www.examplesof.com/photography/motionblur.html
So we need to begin using MV tools with VirtualDub and Avisynth.
directshowsource(“_______________.avi”)
super = MSuper(pel=4)
backward_vectors = MAnalyse(super, isb = true, lambda=1750, truemotion=true)
forward_vectors = MAnalyse(super, isb = false, lambda=1750, truemotion=true)
MFlowBlur (super, backward_vectors, forward_vectors, blur=75, prec=1)
——-Beware, before continuing you may need to save your video in a YV12 or YUY2 codec as it may request it from VirtualDub before the filter. I encoded the prior video as a YUY lossless codec (free) without any problems to then run the script in VirtualDub. (link below) Generally it is best practice to use standard definitions with multiples of 16 pixels by 16 pixels and you won’t have any problems.——-
The final result will look something like the following below:
Many thanks to Taylor Thurlow
Reference Tutorial Reference:
youtube.com/watch?v=hhCAINA8_Y4
*******DOWNLOADS:*********
VirtualDubMod: Used for video compression and final rendering
http://sourceforge.net/projects/virtualdubmod/files/
VirtualDub: Used for video compression and final rendering
http://sourceforge.net/projects/virtualdub/
Avisynth: Used for motion blur options and scripts
http://avisynth.org/
MVtools2: Motion blur toolkit
http://avisynth.org.ru/mvtools/mvtools2.html
CODECS
Lossless Largarith - http://www.lags.leetcode.net/codec.html
YUV lossless - http://www.filecluster.com/downloads/YUVsoft-s-Lossless-Video-Codec.html
Other:
http://www.free-codecs.com/ACE_Mega_CoDecS_Pack_download.htm
http://sourceforge.net/projects/ffdshow/?source=dlp
http://codecguide.com/download_kl.htm
——————————————-
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http://www.draisestruespaces.tumblr.com/Alkathosk/Project
BLOG
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This is another short experiment on two fronts, the first being motion blur in post processioning and a future experiment on how I should do the sound. The rest has been done in Blender for composition and editing, and the animation and GPU rendering in trueSpace 7.61, all free.
******
Be in chance to win a role in the webseries! Follow the instructions from 2 onwards and you may become the next voice actor of the series!
******
1. a
First things first, install the latest version of VirtualDubMod, then install the latest version Avisynth, they are all free.
1.b
Download MVtools and extract them to the Plugins folder within Avisynth. This is also free. I’ll provide links below.
1.b
Afterwards, you then need to open a text file editor of choice (notepad will do fine) and write the following code:
directshowsource(“_______________.avi”)
super = MSuper(pel=4)
backward_vectors = MAnalyse(super, isb = true, lambda=1750, truemotion=true)
forward_vectors = MAnalyse(super, isb = false, lambda=1750, truemotion=true)
MFlowBlur (super, backward_vectors, forward_vectors, blur=75, prec=1)
1.c
Write the filename you need within the text file and save the file as an *.avs file.
——-Beware, before continuing you may need to save your video in a YV12 or YUY2 codec from VirtualDub before hand. I encoded the prior video as a YUY lossless codec (free) without any problems to then run the script in VirtualDub. (link below)——-
1.d
Load the script in VirtualDub or VirtualDubMod and viola! Save the AVI as you’d like (I recommend the Largarith Lossless Codec - also free for low AVI file sizes and no loss in quality)
1.e (optional)
Convert to a high quality MP4 (h,264) file and upload to Youtube using FreeStudio free avi video converter.
———
2. The second experiment was some simple lipsyncing experiments to then later add sound with mumbles and an unintelligible voice acting. This video is open to competition as I am currently auditioning for voice actors who are willing to contribute to this kind Alien. Whoever can post a video or a link to an audio file to compile with this animation will be chosen and contracted to become the official voice actor for Minlis.
If you feel like contacting me, leave a message via Youtube, via Twitter at @alkathosk, or via facebook (link below)
Many thanks to Taylor Thurlow
Reference Tutorial Reference
youtube.com/watch?v=hhCAINA8_Y4
*******DOWNLOADS:*********
VirtualDubMod: Used for video compression and final rendering
http://sourceforge.net/projects/virtualdubmod/files/
VirtualDub: Used for video compression and final rendering
http://sourceforge.net/projects/virtualdub/
Avisynth: Used for motion blur options and scripts
http://avisynth.org/
MVtools2: Motion blur toolkit
http://avisynth.org.ru/mvtools/mvtools2.html
CODECS
Lossless Largarith - http://www.lags.leetcode.net/codec.html
YUV lossless - http://www.filecluster.com/downloads/YUVsoft-s-Lossless-Video-Codec.html
Other:
http://www.free-codecs.com/ACE_Mega_CoDecS_Pack_download.htm
http://sourceforge.net/projects/ffdshow/?source=dlp
http://codecguide.com/download_kl.htm
——————————————-
WANT TO COLLABORATE?
http://www.draisestruespaces.tumblr.com/Alkathosk/Project
BLOG
http://www.draisestruespaces.tumblr.com
FACEBOOK
http://www.facebook.com/Alkathosk
TWITTER
http://www.twitter.com/alkathosk
GOOGLE+
http://www.gplus.to/Alkathosk
Learning new free video editing and post process software, including Blender video sequencer, Avidmux, VirtualDub Mod and Virtual Dub. Also thinking to start a video blog… experiment, make things interesting.
I need to work on the animation a little more. Having a slow computer is not helping on the speed of things.
I like that I’m in Holidays, where I can learn new software and techniques, experiment and do what I can in my own time. I know that these times to myself are things that I will learn forever.
I will update links to the free video editors when I can!
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