This is a blog dedicated to learning and documenting the use of trueSpace 7.61 beta 8.

This program is well featured 3D authoring freeware software with a DirectX9 real-time render engine and collaborative 3D workspace hard to compare within the industrial world.
If you would like to, you can join and contribute to the opensource projects included with this blog!

9th February 2014

Photo with 1 note

I’m working on a little scene for a bunch of my friend on United3Dartists.com  This included a tree that has some randomizer effects and a simple rig. I will prove a concept in trueSpace 7.61 beta 8 that will prove a LOD approach to models (not rigged one) to get a dynamic level of geometry level. Most games like Cryengine or Unreal use a approach of crunching high geometry numbers in game scenes. I thought it would be handy to implement it in this free little software that uses directX9. Bear in mind this picture is all in realtime!

I’m working on a little scene for a bunch of my friend on United3Dartists.com

This included a tree that has some randomizer effects and a simple rig. I will prove a concept in trueSpace 7.61 beta 8 that will prove a LOD approach to models (not rigged one) to get a dynamic level of geometry level. Most games like Cryengine or Unreal use a approach of crunching high geometry numbers in game scenes. I thought it would be handy to implement it in this free little software that uses directX9. Bear in mind this picture is all in realtime!

Tagged: truespacets 7.61tsalien trees3d concept3d developmentblog about 3d production3d productionrealtime viewport

27th January 2014

Post

New tools.

Lately the animation tools for TS have been improving - and more than that - we found a way to convert a 32bit software to a 64bit software with a small patch. Coming soon!

Tagged: 3d project3d project update

5th December 2013

Post

New Showreel Soon

I’m rendering a new showreel right now, edited in Blender with most of my work from 2013 and some extra tidbits from the previous years. I am not proud of the editing and format, but it should be fun enough! You will see a resume of what I have been working on. It is kinda divided into two parts, the first part is the cooler part, the rest is extra. Maybe I will actually have two showreels linked to each other. Not sure. What do you think?

Andres Stephens
draise14(a)gmail.com
+57 (1) 313 811 6821

Roles:


Rigging
Animation
Modeling
Layout
Textures/Shading
UV’s
Composition/Post FX
Render Wrangling



Software:

Adobe Creative Suite
AnimeStudio
Blender (limited)
trueSpace 7.61 beta 8
Softimage (principle)
Mental Ray
Redshift 3D



—————El Señor de las Flores—————

FACEBOOK
facebook.com/bongoyanyi

YOUTUBE
youtube.com/user/senfloresvideos

TWITTER
twitter.com/BongoyAnyi

Google+
bit.ly/1cpyWQW




—————La Pelota Loca—————

FACEBOOK
facebook.com/lapelotalocaypollitos

YOUTUBE
youtube.com/user/pelotalocaypollitos

TWITTER
twitter.com/la_pelota_loca

Google+
bit.ly/IKsR70




—————Las Calabazas—————

FACEBOOK
facebook.com/calabazastienentalento

YOUTUBE
youtube.com/user/lascalabazas

TWITTER
twitter.com/lascalabazas1

GOOGLE+
bit.ly/1f5gyxf

Tagged: new showreeltrinumediadraiseandres stephens

3rd December 2013

Post

Blog updates coming up!

Blog updates.

I’m soon updating my blog to a new fusion of personal portfolio to a hub for projects and my endeavors with trueSpace and Alkathosk at “trinumedia” -  a basis for personal portfolio and projects - along with social compliments to my other projects I’m doing here in Colombia.

You can soon find it at www.trinumedia.tumblr.com.

Trinum is latin for “three” and Media is what I want to work with, the 3 major areas of media - Linear Animation, Internet and Games (or a mix of) - or transmedia.

If you want to follow me on twitter, you can at @alkathosk

I’m really happy to start working on my own project finally, along side my current projects with a studio I’m working at. I hope this becomes something successful, entertaining and informative. This will mean I’ll be working harder, spending more time online and at work. But that makes me happy, and that is what it is all about.

Tagged: blog updatestrinumediaalkathoskpersonal projectopensource 3D

30th November 2013

Post

Web Design

I’ve been working with Adobe products on trial lately, and have been learning lots about webdesign. I have figured that I can build a responsive site with javascript and css and host them on tumblr all using free tools (well if you consider trail software as free tools!)

12th November 2013

Post with 1 note

I’ve been thinking..

That this project is collecting too much dust. I need to focus more on it and make it into a viable sort of endevour. My work is slightly going through a lull, and I need to find alternatives to certain things, design harder, work more efficiently, and get things rolling. I am thinking to overhaul or add much more content to this, maybe even prepare a social campaign eventually.

But I think I need some help, but meanwhile, I will work hard.

Tagged: thoughts on changeprogressthoughts to get ahead

8th October 2013

Link

New Script Online! →

There is a new script online ready for review and comments.

I am thinking to post it up online for collaboration. I need some kind of way to collect ideas from people.. Hmm…. How can I make this collaborative?

Tagged: collaborative project3d collaborationscriptinglibretosmini-webseries

8th October 2013

Post

Thoughts for scripts

I have a first episode more or less sorted. I am thinking to upload it to the interwebs to see how I can further mold it. I really want to work on this project a lot….

Tagged: procrastinatingattempting to move things

9th August 2013

Video with 2 notes

Finally managed to make a short little animation! I was pressed for time and I did it to try make my lady smile, but it worked! Was a fun little 5 hour project.

Hope you like it!





It was a good experiment to try use free software for the final result. I still have to work on his characterization, animation, and learn how to make him awesome.

I am starting to think to use constant end value keyframes mixed with some bilinear and linear keyframs might bring up some nice fun animations. Due to TS being beta, the rig often swims around. I will have to find a way to avoid that, in animation techniques, or a new type of rig.

But I have enough… for the time I had.

I still need to learn how to move, hold, move, hold, and time the expressions right… I am still not there… so much to learn! I need some constructive critiques to give me some hints.

Tagged: alkathoskminlis3d animationspeed animationblock animationtruespacets 7.61ts7ts7.61caligarialien cyclopscyclopsscififree software

14th July 2013

Photo with 2 notes

Every now and then one needs to model a firehydrant. This has nothing to do with Alkathosk, but it has a new small colour bleeding technique using smooting and bloom. I didn’t take long to model this one, but I enjoyed it. I tried to keep a low poly count, but whatever, it’s not too bad.

Every now and then one needs to model a firehydrant. This has nothing to do with Alkathosk, but it has a new small colour bleeding technique using smooting and bloom.

I didn’t take long to model this one, but I enjoyed it. I tried to keep a low poly count, but whatever, it’s not too bad.

Tagged: fire hydrant3d modelingspeed 3d modelingmodelling3dtruespacetruespace 7.61free 3d software

4th July 2013

Photo reblogged from Trinumedia with 3 notes

portofondraise:


Company: 
ITTLC - International Transport Tube Lines Corp.
 
Project: 
Architectural proposal for installation and visualization of a TT lines™ (Transport Tube) system to and from Mainland City to Island City with an underground station following international standards for commercial and industrial TT lines™ to later facilitate the expansion of an Island based subterranean TT lines™ Junction for International Submarine TT lines™
 
Preliminary Proposal:
Installation of Island TT lines™ vacuum station with minimal space occupation and un-invasive construction methods with accompanying installation of connecting sky TT lines™ supported by a bridge connecting international underwater TT lines™ located in a Subterranean TT lines™ junction station. 
-Design and Installation of a TT lines™ Vacuum Station on the Island that can accommodate commercial and industrial TT lines™ built without any invasive construction techniques.
-Design and Installation of a sky bridge connecting the Mainland TT lines™ station to the Island TT lines™ station, with un-invasive connection and installation to the Mainland TT lines™ station. 
-Design and Installation of a functional subterranean Junction to submarine TT lines™ within the Island.
 
Goals:
Provide an island vacuum station with commercial and industrial capacity within volume relative production standards legal under international standards. 
Provide a landmark with un-invasive installation to the already existing Mainland TT lines™ station.
Provide 4 sub TT lines™, 2 Industrial lines and 2 Commercial lines to and from the island to two sets of similar international submarine TT Lines™
Installation of Island subterranean TT lines™ Junction connection to International Submarine TT lines™

portofondraise:

Company:

ITTLC - International Transport Tube Lines Corp.

 

Project:

Architectural proposal for installation and visualization of a TT lines (Transport Tube) system to and from Mainland City to Island City with an underground station following international standards for commercial and industrial TT lines to later facilitate the expansion of an Island based subterranean TT lines Junction for International Submarine TT lines

 

Preliminary Proposal:

Installation of Island TT lines vacuum station with minimal space occupation and un-invasive construction methods with accompanying installation of connecting sky TT lines supported by a bridge connecting international underwater TT lines™ located in a Subterranean TT lines™ junction station.

-Design and Installation of a TT lines Vacuum Station on the Island that can accommodate commercial and industrial TT lines™ built without any invasive construction techniques.

-Design and Installation of a sky bridge connecting the Mainland TT lines station to the Island TT linesstation, with un-invasive connection and installation to the Mainland TT lines station.

-Design and Installation of a functional subterranean Junction to submarine TT lines™ within the Island.

 

Goals:

Provide an island vacuum station with commercial and industrial capacity within volume relative production standards legal under international standards.

Provide a landmark with un-invasive installation to the already existing Mainland TT lines™ station.

Provide 4 sub TT lines, 2 Industrial lines and 2 Commercial lines to and from the island to two sets of similar international submarine TT Lines

Installation of Island subterranean TT linesJunction connection to International Submarine TT lines

4th July 2013

Photo reblogged from Trinumedia with 3 notes

Made this in record speeds, one sitting almost. 
portofondraise:

Before the implemented architecture (tube bridge, etc)

Made this in record speeds, one sitting almost.


portofondraise
:

Before the implemented architecture (tube bridge, etc)

Tagged: 3d cityarchtecture visualizationconcept 3D