This is a blog dedicated to learning and documenting the use of trueSpace 7.61 beta 8.
This program is well featured 3D authoring freeware software with a DirectX9 real-time render engine and collaborative 3D workspace hard to compare within the industrial world.
If you would like to, you can join and contribute to the opensource projects included with this blog!
I’m working on a little scene for a bunch of my friend on United3Dartists.com
This included a tree that has some randomizer effects and a simple rig. I will prove a concept in trueSpace 7.61 beta 8 that will prove a LOD approach to models (not rigged one) to get a dynamic level of geometry level. Most games like Cryengine or Unreal use a approach of crunching high geometry numbers in game scenes. I thought it would be handy to implement it in this free little software that uses directX9. Bear in mind this picture is all in realtime!
I’m rendering a new showreel right now, edited in Blender with most of my work from 2013 and some extra tidbits from the previous years. I am not proud of the editing and format, but it should be fun enough! You will see a resume of what I have been working on. It is kinda divided into two parts, the first part is the cooler part, the rest is extra. Maybe I will actually have two showreels linked to each other. Not sure. What do you think?
Andres Stephens draise14(a)gmail.com +57 (1) 313 811 6821
Rigging Animation Modeling Layout Textures/Shading UV’s Composition/Post FX Render Wrangling
Adobe Creative Suite AnimeStudio Blender (limited) trueSpace 7.61 beta 8 Softimage (principle) Mental Ray Redshift 3D
I’m soon updating my blog to a new fusion of personal portfolio to a hub for projects and my endeavors with trueSpace and Alkathosk at “trinumedia” - a basis for personal portfolio and projects - along with social compliments to my other projects I’m doing here in Colombia.
Trinum is latin for “three” and Media is what I want to work with, the 3 major areas of media - Linear Animation, Internet and Games (or a mix of) - or transmedia.
If you want to follow me on twitter, you can at @alkathosk
I’m really happy to start working on my own project finally, along side my current projects with a studio I’m working at. I hope this becomes something successful, entertaining and informative. This will mean I’ll be working harder, spending more time online and at work. But that makes me happy, and that is what it is all about.
That this project is collecting too much dust. I need to focus more on it and make it into a viable sort of endevour. My work is slightly going through a lull, and I need to find alternatives to certain things, design harder, work more efficiently, and get things rolling. I am thinking to overhaul or add much more content to this, maybe even prepare a social campaign eventually.
But I think I need some help, but meanwhile, I will work hard.
Finally managed to make a short little animation! I was pressed for time and I did it to try make my lady smile, but it worked! Was a fun little 5 hour project.
Hope you like it!
It was a good experiment to try use free software for the final result. I still have to work on his characterization, animation, and learn how to make him awesome.
I am starting to think to use constant end value keyframes mixed with some bilinear and linear keyframs might bring up some nice fun animations. Due to TS being beta, the rig often swims around. I will have to find a way to avoid that, in animation techniques, or a new type of rig.
But I have enough… for the time I had.
I still need to learn how to move, hold, move, hold, and time the expressions right… I am still not there… so much to learn! I need some constructive critiques to give me some hints.
Architectural proposal for installation and visualization of a TT lines™ (Transport Tube) system to and from Mainland City to Island City with an underground station following international standards for commercial and industrial TT lines™ to later facilitate the expansion of an Island based subterranean TT lines™ Junction for International Submarine TT lines™
Installation of Island TT lines™ vacuum station with minimal space occupation and un-invasive construction methods with accompanying installation of connecting sky TT lines™ supported by a bridge connecting international underwater TT lines™ located in a Subterranean TT lines™ junction station.
-Design and Installation of a TT lines™ Vacuum Station on the Island that can accommodate commercial and industrial TT lines™ built without any invasive construction techniques.
-Design and Installation of a sky bridge connecting the Mainland TT lines™ station to the Island TT lines™ station, with un-invasive connection and installation to the Mainland TT lines™ station.
-Design and Installation of a functional subterranean Junction to submarine TT lines™ within the Island.
Provide an island vacuum station with commercial and industrial capacity within volume relative production standards legal under international standards.
Provide a landmark with un-invasive installation to the already existing Mainland TT lines™ station.
Provide 4 sub TT lines™, 2 Industrial lines and 2 Commercial lines to and from the island to two sets of similar international submarine TT Lines™
Installation of Island subterranean TT lines™ Junction connection to International Submarine TT lines™